using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;

public class PlayerSkillSystem : CharacterSkillSystem
{
    private Animator _animator;

    protected override void Awake()
    {
        base.Awake();
        _animator = GetComponentInChildren<Animator>();
        modelTrans = _animator.transform;
    }

    private void OnEnable()
    {
    }

    private void OnDisable()
    {
    }
}
